A full kit of creative tools for sound, graphics, music and interactivity in a visual environment.
With Max 7, you can:
– Create: Make your own tools for sound, graphics, music and interactivity in a visual environment.
– Patch: Connect boxes together to make interactive sounds, graphics, custom effects, and rich experiences.
– Connect: No matter what you have on your table — Arduino, controllers, synthesizers, DMX lighting, projectors, live inputs — you can probably make it talk to Max.
– Experiment: Quickly patch together an idea, make a working prototype, or develop a complex interactive system.
Modular by Design
We thrive in the unexpected and improbable. Quickly patch together an idea, make a working prototype, or develop a complex interactive system. Patching in Max encourages exploration and invites you to change your mind.
Max is the language of Electronic Art and Music
Since we began, Cycling ‘74 has been dedicated to removing limits with Max. Today Max is used all over the world in museums, music studios, galleries, universities, art schools, stages, research labs, and anywhere the limits of technology and creativity are being tested.
Get started patching today
We constantly hear that learning Max is an empowering, even life-changing experience. That’s why we believe in making Max accessible to everyone. Download Max to begin a 30-day free demo. Our new interactive lessons will get you patching immediately. From there, explore tutorials on everything from sound-responsive graphics to creative vocal sampling and retuning. Everyone does something unique with Max, and we know you will too. We can’t wait to see what you make.
What’s new in Max 7.2?
MPE and Polyphonic MIDI
Max 7.2 presents new objects for the management of MPE MIDI streams, and includes updates to existing objects to manage MPE and polyphonic aftertouch. This new functionality makes it possible to use MPE enabled controllers, especially the Roli Seaboard Rise, also Madrona Labs Soundplane and the Linnstrument.
A new set of beginner tutorials for programming video and graphics in Max. Up to date techniques and examples, and a section of current Jitter best practices based on user feedback.