Year / Release Date: 05.2020
Developer: Audio Damage
Developer’s site: Audio Damage
Format: VST, VST3, AAX, AU
Tabletka: not required | Retail
System requirements: 32/64-bit VST and VST3, and 64-bit AAX for Windows 8 or greater, and as a 32/64-bit AU / VST / VST3 / AAX for OSX (10.11 or greater) / Ubuntu 18 or later ;
Description: From soft toning or adding a bit of sand to completely ruining the waveform, Kombinat Tri is a complete set of sound wave tools and a complete remodel of our popular Kombinat series.
With 13 different parameters in each of the three distortion engines, Kombinat Tri is able to create complex and unique sounds. Want to add ring modulation to the low frequencies, moderate mid-tube clipping, or a bit lowering algorithm for highs? No problems.
The signal structure has a fairly wide palette of sounds, since each segment of the overall effect is a universal tool. At the front end is a full-fledged “DJ-style” equalizer killer of frequencies; it leads to three distorting engines that can be used in multi-band mode for thin surgery or in serial mode for complete signal disruption.
The engines lead to a multi-mode filter with 12 different topologies, and then to the compressor, which we configured for unidirectional operation.
In general, Kombinat is a paradise for sound settings, but it is designed so that it is easy to just take one of the presets and touch it a little in accordance with the material presented.
New in Version :
> 32-bit Windows versions removed from installer payload. Kombinat Tri is 64-bit only going forward. In addition, macOS versions have been signed and notarized, and the minimum macOS system is now 10.11.
> Mac presets moved from Library / Application Support / Audio Damage / Kombi3 / Presets to ~ / Music / Audio Damage / Kombinat3. If you have any user presets stored in the old location, you can manually move them to the new one. A new factory library will be created in the new location. After you have moved your user presets, you can delete the zombie folder.
> x64 Ubuntu VST version added.
> Screen scaling and OpenGL UI removed. These were “bridge” methods to deal with Windows HiDpi while it was in a state of flux. Removing these methods should vastly improve the user experience for people with low-end and on-motherboard video cards.
> Rebuilt with all current SDKs and APIs