DevProAudio – REVERSIDE v.1.0.0 – CE-V.R (VST3, CLAP) [WIN x64]

By | July 29, 2026

 

Year/Release Date: July 28, 2026
Version: 1.0.0
Developer: DevProAudio
Developer’s Website: https://devproaudio.com
Format: VST3, CLAP
Bit Depth: 64-bit
Tablet: Repaired
System Requirements: Windows 10

  • 63.1 MB

Description:
⚡ Dual-Engine 3D Spatial Reverb ⚡
REVERSIDE is a versatile dual-engine, fully algorithmic reverb with a geometry-based 3D positioning and spatial localization system. It combines independent early and late reflection engines, allowing you to separately adjust the clarity and decay of the reverb. Place the virtual source and listener in the simulated space and let the room geometry influence the directionality of both early and late reflections. Use it as a reverb and instrument placement tool to create a cohesive soundstage where multiple tracks sound as if they belong in the same space. A pitch-preserving modulation system, along with stereo sound for each engine, filters, and EQ, preserves the richness and detail of the sound without the characteristic pitch blurring. For quick work, use the Easy page and preset library; for deeper development, open dedicated pages for editing reflections, position, diffusion, filters, EQ, and modulation.

Features:
* A versatile, fully algorithmic dual-engine reverb with separate, easily adjustable Early and Late reflections engines.
* Precise control over space, timbre, stereo imaging, timing, and decay.
* 3D positioning for placing the virtual source and listener in a simulated acoustic space.
* Useful for creating a unified ambience for multiple instruments in a mix.
* Physically based room shape plus familiar musical reverb controls.
* Material/ER and Decay filter follow/match modes for harmonizing the tonal characteristics of the engines.
* 14 unique diffuser models.
* Dedicated mini-diffusers on both engines for added density and texture.
* Separate stereo controls for the Early and Late engines, plus a dedicated WIDE mode for the Late Reflections tail.
* ER-to-LR control with selectable pickup point in the Early Reflections chain. * Stereo shaping, filters, EQ, pitch-preserving modulation, and flexible pre-delay.
* Automatic modes for determining the amount of reflections and reverb time based on the geometry of the virtual space.
* 3D processing can be enabled separately for the direct path, early reflections, and late reflections by selecting one of the quality modes.
* Extended envelope mode for creating non-exponential decay profiles, especially useful for room modeling.
* Two ways to control ER/LR and Dry/Wet mixing: balanced mode or absolute gain in dB with automatic switching between modes.
* Absolute and relative room sizing modes for shaping various parameters.
* The ability to switch from reverb to resonant delay effects reminiscent of echo.
* Unique reverb density control simulating the diffusion of irregular, separate reflections. * Over 100 internal low-frequency oscillators for animating many aspects of the algorithm while preserving harmonic detail in the tail.
* Clear visual feedback with an interactive Position Display, dedicated Reflections and Reverb displays, and angled views for displaying directional reflections.
* Hundreds of presets, including those from RumbaCodex and Nirto (NSONICS).
* A user-friendly page for quick setup and a fast preset-based workflow.
* GPU-rendered user interface, allowing more CPU resources to be used by the audio processor.
* Localizable user interface.
* User-configurable user interface color themes.
* Preset color themes.

RELEASE NOTES:

IMPORTANT NOTES 1.0.0.b650 [RELEASE] [19JULY26]

Version 1.0.0:
1) The DSP is not yet fully optimized.
Full optimization of the DSP code is expected to be completed by the release of version 1.1.0.
This will speed up performance by 2-3 times on some systems.
2) The preset library is not yet fully formed, especially in terms of sub-presets.
3) The manual is not yet fully completed.
4) Most plugin parameters will create audio artifacts when automated due to the discrete nature of the algorithm. It is not recommended to constantly automate them to avoid excessive load on the plugin. Only mix controls such as ER/LR balance, Wet/Dry balance, stereo controls, etc. are available for continuous automation.


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