
Year/Release Date : 13.05.2026
Version : 1.0.6
Developer : Audija
Developer’s website : https://audija.com/superstutter
Format : VST3
Bit depth : 64bit
Tablet : present
System requirements : Windows
- 19.6 MB
Description:
Super Stutter is a live stutter and glitch engine that grabs incoming audio and triggers glitching playback at musical intervals of pitch, beat grid divisions, milliseconds, or Hz – all freely distributed between 16 pads and 4 sequencer patterns, ready for live and recording – all formatted with live quantization – preserving musicality and rhythm.
Audio Engine
64-bit floating-point audio engine
4-second continuous circular buffer capture
8 multi-buffer audio slots with time order
Wet and dry mix control (0–100%)
VST3 and AU compatible – works with Ableton, Bitwig, Studio One, Cubase, FL Studio, Reaper
Lag-free engine
Pitch: -24–+24 semitones with optional quantization
Stutter scale: 0.1× to 10× with optional quantization
Octave: -3 to +3
Sliding with musical fractional or ms timing
Reverse playback (time)
Time scrub: ±4 seconds offset per sample slot
Sample selection: Jumps between the last 8 captured samples.
Pad Grid
16 trigger pads (4×4 layout)
Delay length on each pad in musical beats, milliseconds, Hz, or note values
Octave shift per pad
Drag and drop to edit or enter text values for each pad.
Step Sequencer
4 rows x 16 steps
Trigger assignment, recording, and pad assignment by step
Row-level copy/paste
Randomize all triggers, recordings, or pad assignments by row
4 stored patterns with instant selection
AutoPattern: 16-cell meta-sequencer with loop area and adjustable cell duration.
Trigger and Recording Sources
Trigger ON: Pads, Threshold, Sequencer, MIDI, Every-beat
New Sample ON: Pads, Threshold, Sequencer, MIDI, Every-beat
Stutter FROM: Pads, Sequencer
Envelopes
Grain Envelope: ADHSR (Attack, Decay, Sustain, Sustain, Release)
Amplitude Envelope: ADSR
Bézier Curve Visualization with Power Curve Time Display
MIDI
Trigger via a configurable MIDI channel and base note
Stutter-tracking key engine (quantized, filtered by channel)
Polyphonic release (persists until all keys are released)
Workflow
Full automation of DAW parameters for all controls
Preset management via save/load/view
Undo and redo
Input Quantization (delay triggers for wins on a grid)
Zoomable real-time oscilloscope with event indicators and input/output comparison


