ValhallaRoom features several original reverberation algorithms, designed to produce tight and subtle room sounds, as well as larger hall sounds and huge ambiances.
Details:
- Unique Early reverb section allows user to dial in subtle and short bursts of early reverberation energy, as well as gated reverbs up to 1 second in length.
- The Late section produces natural reverb decays ranging from 0.1 seconds to 100 seconds. The decay can be controlled in 3 adjustable frequency bands.
- Both Early and Late reverb sections have adjustable modulation, to produce sounds ranging from lush chorusing, to subtle and natural long decays.
- ValhallaRoom is true stereo. The Early and Late reverb sections are both stereo-in, stereo-out.
- Mix lock functionality for the Mix slider. By clicking on the MIX label above the slider, the user can lock and unlock the mix level when browsing through presets.
- Preset previous/next arrows, for quickly scrolling through presets.
- New Cathedral presets.
The goal of ValhallaRoom is to be a useful “workhorse” reverb, for subtle drum rooms that can be felt more than heard, lush halls, dense plates, and big ambient decays. The algorithm designs have been influenced by some of the “classic” room simulation boxes, as well as state of the art modern theory.
ValhallaShimmer is an algorithmic reverberation plugin. It is designed to produce BIG sounds, from concert halls, to the Taj Mahal, to the halls of Valhalla.
There are several reverberation modes available, to allow the user to dial in the preferred initial sound. By adjusting the Feedback, Diffusion and Size controls, the attack, sustain and decay of the reverb signal can be fine tuned. The modulation controls can be set to produce subtle mode thickening, glistening string ensemble-esque decays, and the distinctive random modulation of the older Lexicon hall algorithms. Two tone controls and the Color Mode selector allow the timbre to be adjusted from bright and glistening to a more natural dark decay, similar to that produced by air absorption in large spaces.
In addition, ValhallaShimmer has the ability to pitch shift the feedback signal. There are 3 pitch shift modes available:
- Single, where the feedback is shifted up or down by the Shift value.
- Dual, where the feedback is shifted both up and down (in parallel) by the Shift value.
- Bypass, which turns off the pitch shifting (useful for “standard” reverb sounds).
By setting the Shift amount to +12 semitones, and the Feedback to 0.5 or greater, the classic “shimmer” sound is produced, as heard on Eno / Lanois productions for U2 and others. The algorithms allow for the classic shimmer effects to be generated with ease, as well as a variety of pitch shifted, evolving ambiences.
ValhallaShimmer is the end result of several years of research, and is highly optimized:
- The core pitch shifting algorithm uses randomization to avoid the comb filtering artifacts that can be heard in simpler pitch shifters.
- The code has been optimized for SIMD processors, in order to allow the complex algorithm to run while using a small fraction of modern CPUs.
- The reverberation algorithm has been designed to work in conjunction with the pitch shifting, to allow for high levels of feedback without compromising stability.
- The algorithm works well with cascading multiple instances, both from a signal processing perspective and in terms of the low CPU consumption.
ValhallaΓberMod is a unique multitap delay and modulation plug-in. With up to 32 modulated delay taps, extensive diffusion and overdrive sections, and parallel slow and vibrato LFOs, ΓberMod can be used to create lush dimensional choruses, classic string ensembles, tape and BBD echoes, non-linear and reverse reverbs, and a bunch of sounds that defy categorization.
Feature List:
- True stereo signal path, for maintaining the spatial image of stereo inputs. Mono/stereo inputs, stereo outputs.
- Delay times that can be synced to tempo, to create modulated delays and non-linear reverbs at specific beat rates.
- Unique WIDTH control, that varies the spatial image from mono to stereo to “super-stereo”.
- Separate parameters for the detune and vibrato oscillators, to have high level control of up to 32 independent LFOs.
- OverMod control, to turn up modulation depth beyond the bounds of sanity.
- A high level DEPTH parameter, for quick adjustments to the overall chorus modulation amount.
- A large number of chorus tap modes (2/4/6/8/16/32 Taps, Dual Ensemble, 16Phase) for dialling in specific chorus, ensemble, and non-linear reverb sounds.
- Diffusion section (with adjustable amount, size, mod width and mod depth) for creating delays that smear over time, diffusion choruses, and modulated reverbs.
- Drive section (with pre-gain, post-gain, and noise gain) for emulating tape saturation & analog delays.
- Taps menu, for adjusting the spacing, slope, left/right skew, and randomization of the output taps.
- A simple yet powerful EQ section, for rolling off the high and low frequencies, and switching between bright and dark color modes.
- SPEED control, to double the delay time and drop the pitch of the signal within the delay buffers.
- All parameter changes are smoothed to avoid clicks, and to generate tape echo-esque effects. The smoothing time can be adjusted to create a variety of swishing, whooshing boing sounds.
- Resizeable GUI influenced by NASA Human Interface specifications & Swiss School of graphic design. Minimalist GUI, Maximalist Sound.
- High level controls have dedicated sliders, while the “tweakier” controls are selected via their own panels.
- Cross platform/DAW preset mechanism, that allows presets to be easily exchanged with other ΓberMod users via text based copy and paste.
I dont know if I am doing something wrong but when i open it in my DAW it says its not registered. Please Help!