UVI – Meteor 1.1.5 (UVI Workstation, Falcon)

By | January 29, 2025

 

Publisher : UVI
Format : Soundbank (UVI Workstation 2.6.15+, Falcon 1.4.1+)
Quality : Stereo 48 kHz 24 bits


Description :
Smooth Transition and Impact Sound Design
• Create rich and immersive cinematic sound effects for movies, games, music and more
• 7-layer architecture with fully customizable sounds, modulation and effects
• Extensive library with exclusive field recordings, artificial noise effects, orchestral and synthetic sounds

Designed for and by composers, sound designers and musicians, Meteor is a creative tool that delivers rich and layered swells, dramatic crescendos, and powerful impacts. Outfit 7 sample layers with a massive collection of sounds from field recordings and effects to exclusive orchestral sessions directed specifically for Meteor. Intuitively mix, modulate and apply high-quality effects to polish and perfect your sounds, then perform them synced to the action or musically with polyphony and velocity support. Meteor provides a deep feature set complemented with a fast and intuitive workflow, yielding everything from futuristic builds and surgical impacts to rich and emotive musical environments.

Workflow
Meteor’s interface was designed for efficiency, providing the appropriate level-of-detail for the task at hand. Looking for inspiration? Load it up, set the desired rise and impact times, quickly audition presets or click the randomizer for an endless supply of unique configurations, then crank the Thrust knob to take your sound to the next level. Want to customize your sound or prefer building them from the ground up? Click the ‘Settings’ button for detailed controls, design each layer with a huge selection of sounds and controls, then finalize it with modulations and bus effects.
If you want to use Meteor as an instrument in your music, turn off “Hold” and play the sounds with full control over pitch, velocity and timing.

Structure
At a high-level Meteor is a 7-track sample player divided into 2 sections, with 3 layers dedicated to rise sounds and 4 layers dedicated to impacts. Each layer offers both general track controls including volume, pan, bypass, mute, solo and effect sends for reverb and delay, as well as controls specific to the layer type. Rise tracks each include a customizable velocity curve, volume and pitch modulation, multi-mode distortion and a multi-mode filter. Impact tracks each include time offset, transient and tail length, multi-mode distortion, multi-mode filter, pitch glide and an IRCAM

Granular mode.
Both the Rise and Impact groups have track locks allowing you to make changes to individual tracks or all tracks simultaneously, along with bypass, octave switch and randomize/undo functions. Rise time can be set in either free or beat-sync modes and can be locked to maintain your timing while browsing presets. Impact timing defaults to the end of the rise sound, but can be offset forwards or backwards to play in sync, delayed or anywhere in-between – combined with individual layer offsets this allows for the creation of varied and complex sequences.
Subtle-to-wild motion can be added to your sounds by way of an LFO, Multi-Step Filter and Multi-Step Panner, each able to target the Rise and Impact groups individually or together. Stereo bus effects include a high-quality 3-band EQ with low-pass filter, convolution reverb, delay, width and a unique compression/enhancer effect called ‘THRUST’, providing a powerful one-knob control of the overall intensity of your sounds .


Installation :
1. The soundbank file with the .UFS extension can be located in any directory
2. Each soundbank has its own key with the .R2RUVI extension . It must be copied to the %ProgramData%\UVI\R2R\ directory
3. After opening Falcon, press Ctrl+P , in the menu that appears, go to the SoundBanks tab
4. Click the button with an ellipsis next to the line Click … to add a new Soundbank folder location and specify the path to the file(s) with the .UFS extension
5. Close the menu and restart Falcon. In the file browser, located on the right side of the interface, the installed soundbank(s) will appear in the Soundbanks menu


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