Audio Damage – Plugins 20.08.20 (VST, AAX, AUi) [WIN.OSX.LINUX x64]

By | September 7, 2020

 

 

Year / Date of Issue: 08.2020
Version: 08/20/20
Developer: Audio Damage
Developer site: audiodamage
Format: VST, AAX, AUi
Bit depth: 64bit
Tabletka: present
System requirements: Windows 8.1 or newer and a 32 or 64 bit DAW. \ 10.9 Mavericks or newer and a 64-bit DAW.


Description: Plugin-set consisting of:
Audio Damage AD036 Dubstation 2 v2.1.2 – Original delay plug-in. Dubstation 2 has become our most popular product and provides a host of new features including dual mode for separate left and right delay time control, ping pong, a new saturation feedback algorithm and LFO. Dubstation has been a plugin for over a decade that has been used on thousands of commercial tracks and for good reason.
Audio Damage AD037 Kombinat Tri v3.0.6 – From gently shaping tones or adding a little sand to completely breaking the waveform, Kombinat Tri is a complete set of sound warfare tools and a complete overhaul of our popular Kombinat series.
Audio Damage AD042 Axon v2.1.3 – Audio Damage has introduced the second version of the powerful Axon drum machine. As a sequencer, Axon 2 uses an engine based on a neural network technology modified by the developers, and therefore allows you to quickly and effortlessly create unusual and fluid rhythmic patterns. The percussion engine here is a 7-voice FM synthesizer with 2 operators for each of the voices.
Audio Damage AD043 Filterstation v2.1.0 is the classic parallel stereo filter that made Sherman Filterbank and its many clones famous. With twelve filter algorithms, a stereo input sidechain envelope, a full FSU section and an easy-to-use interface, Filterstation2 is a valuable addition to any manufacturer’s toolbox.
Audio Damage AD049 Enso v1.0.15 – The developers at Audio Damage have released an Enso looper inspired by modern pedals and vintage cassette devices. Despite this, the creators claim that the plugin’s capabilities are richer than it seems at first glance. We should also mention speed and direction controls, which work both during recording and during playback. For example, you can record a loop much faster than a real game, or even save your game backwards. Panning, accelerating and decelerating audio works in real time. It should be noted that both controls will work even when playing back an already recorded segment and simultaneously recording a new loop.


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