
Year: 2013
Producer: Lynda.com
Producer’s Website: www.lynda.com/Audio-tutorials/Foundations-Audio-Reverb/89707-2.html
Author: Alex U. Case
Duration: 03:05:00
Type of Material Handout: Video Lesson
Language: English
- 2.43 GB
Description: This course explains one of the most important ingredients in audio mixing. Reverb is the time it takes for sound to reflect, echo, and decay during a live performance or recording. Reverb gives your recordings a natural richness that can be recreated. In this course, producer and engineer Alex U. Case covers acoustics, mechanical and digital reverb devices, and parameter diagrams (room size, density, etc.) you need to know to take advantage of the original recorded space and expand its impact. This installation of Foundations of Audio explains one of the most essential ingredients in audio mixing, reverb—the time it takes for sound to bounce, echo, and decay during a live performance or recording. Reverb gives a natural richness to your recordings, which is possible to reproduce. Producer and audio engineer Alex U. Case covers the acoustic, mechanical, and digital means for creating reverb, and charts the parameters (room size, density, etc.) you’ll need to know to take advantage of the original recording space and enhance it in post. He then shows how to simulate reverb digitally with effects, adding timbre, texture, and contrast, and improve the sound of your mixes with a sense of space and depth.
These techniques can be practiced with the free Get in the Mix sessions, currently available for Pro Tools and Logic Pro.
Topics include:
– What is reverb?
– Understanding how acoustic reverb works in rooms
– Working with the signal flow, effects loops, and available CPU resources
– Understanding core parameters, like reverb time and pre-delay
– Simulating space
– Creating nonlinear reverb
– Building pre-delay effects
– Using reverse reverb
– Using convolution correctly
Content :
Introduction
Welcome
What do you need to know before watching this course
Songs you should listen to while watching this course
Using the exercise files
Using the Get in the Mix session files
1. Understanding Reverberation
What is reverb?
Why do we use reverb?
2. Technologies for Creating Reverb
Capturing reverb acoustically through room tracks
Creating reverb acoustically through a reverb chamber
Creating reverb mechanically using springs and plates
Creating reverb digitally via algorithms and convolution
Optimizing signal flow, effects loops, and CPU resources
3. Key Parameters and Reference Values
The anatomy of reverberation
Mastering reverb time, predelay, and wet/dry mix parameters
Understanding the frequency dependence of reverberation
Tapping into advanced parameters such as diffusion, density, and more
Reference values from the best orchestra halls
Hearing beyond the basic parameters
Touring the interfaces for six reverb plugins
4. Reverb Techniques
Choosing the right reverb for each of your tracks
Simulating space with reverb
Hearing space in the mix
Timbre and texture
Shaping tone and timbre with reverb
Creating contrasting sounds for your tracks
Using nonlinear reverb to help a track cut through
Emphasizing the reverb using predelay
Strategically blurring and obscuring tracks
Get in the Mix: Changing the scene by changing reverb
Get in the Mix: Gating reverb to emphasize any track in your production
Reversing reverb to highlight musical moments
Synthesizing new sounds through reverb
Get in the Mix: Supporting a track with regenerative reverb
Getting the most out of room tracks
5. Advanced Reverb Topics
Setting up your own reverb chamber: The architecture (NEW)
Setting up your own reverb chamber: The audio (NEW)
Using convolution correctly (NEW)
Getting great impluse response (NEW)
Conclusion
Next steps
Example files: present
Video format: MP4
Video: AVC, 960×540, 16:9, 23.976 fps, 1,277 Kbps
Audio: AAC, 48.0 KHz, ~160 Kbps, 2 channels


