Impact Soundworks – GameVerb v1.0.1 – MOCHA (VST3, CLAP, AAX) [WIN x64]

By | September 15, 2025

 

Year/Release Date : 08/22/2025
Version : v1.0.1
Developer : Impact Soundworks
Developer’s website : impactsoundworks.com/product/gameverb/
Format : VST3, AAX
Bit depth : 64bit
Tablet : cured
System requirements : Windows 10 / Windows 11

  • 31.3 MB

Description : Relive the reverb of the 90s video game generation.
The signature reverbs of countless legendary SNES, N64, and PSX games.
One-click, game-accurate presets, plus hardcore customizable Geek Modes.
Instantly transport any sounds right into the universes of your favorite classic games.
Add unique flavor to lo-fi productions, EDM, digifu, or anything needing a retro feel.

Retro Goodness, DSP Perfection.
The Super Nintendo Entertainment System (SNES), Nintendo 64 (N64), and original Sony PlayStation (PSX) are home to some of the most beloved video game soundtracks of all time. Their programmers had to use clever tricks and strategies to create lush reverb on very limited hardware, using special algorithms, filters, and delays designed to take as little CPU as possible.
With GameVerb, these ingenious reverb algorithms have been not just emulated, but fully recreated in modern code, giving you the exact sound and control that composers and sound designers of the era had… just a lot more convenient.

Super Nintendo.
The classic delay of the SNES. Choose from dozens of presets that give you the sound of some of the most iconic SNES franchises like Mario, Mega Man X, Donkey Kong Country, and Final Fantasy. Dial in the intensity you want with the time, feedback, and channel controls. For even greater control, enter SNES Geek Mode and use the sliders to control the FIR settings, the element that defined the sound of so many iconic SNES soundtracks and songs.

PlayStation.
Nine classic reverbs from the PSX, each with its own unique character: Room, Studio Small, Studio Medium, Studio Large, Hall, Space Echo, Echo, Delay, and Half Echo. Use the size, feedback, damping, and width controls to have the reverb sit just right in your mix.

Nintendo 64.
Nintendo’s 64-bit powerhouse didn’t have its own reverb per se. Instead, it provided building blocks that developers used to create their own reverb.
To this end, we’ve included three modes. Mode 1 is a delay-line reverb used by many first-party EAD games like Ocarina of Time, Super Mario 64, and Mario Kart 64, among others. Mode 2 utilizes comb filters to recreate the reverbs for over 100 classic games, including Mario Party 3, Super Smash Bros., Donkey Kong 64, Banjo-Kazooie, and Kirby 64: The Crystal Shards. The third mode, unique to GameVerb, runs the two classic modes in series.

Tweak the presets or create your own sound using the time, feedback, damping and comb output controls. You can also jump into N64 Geek Mode and edit the comb filter parameters down to the last detail.

5 stereo modes: Stereo, Mono Left, Mono Right, Mono Sum, Mid

Global (plugin-level) presets

A/B plugin states and one-button switching

Global bypass
Dry & Wet knobs with optional inverse link control and lock (preventing Dry/Wet from changing with presets)

Pre-processing and post-processing LP filters

Sample rate reduction: 11k, 22k, 32k, 44.1k, all with optional anti-aliasing

SNES-style bit rate reduction (BRR) with 5 modes plus Adaptive mode

Output trim


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