Year / Date of Issue : 03.2018
Version : 1.1.0
Developer : Dear Reality
Developer’s website : Dearvr
Format : VST, VST3, AAX * (* MOD.)
Bit depth : 32bit, 64bit
Tabletka : cured
System requirements : Windows 7 through 10, Intel-compatible CPU with SSE2 instruction set (Pentium 4 compatible or higher; minimum 2 GHz recommended)
Description : Modern algorithms of Dear Reality have been the basis of three-dimensional audio production for many years. Now, for the first time, their spatial processing has become available in the all-in-one plug-in for your DAW: dearVR pro. Say goodbye to expensive cumbersome software packages and complex routing schemes. All the tools you need to create a stunning, exciting 3D sound for virtual reality (VR) and movies with extended reality (AR), movies and games are included in the powerful, but fast and intuitive interface dearVR pro.
Two modes of operation allow you to choose how to work. Simply drag the mouse pointer using the XYZ graphic pad to place the track sound anywhere in the 3D sound space: behind or before the listener, above or below the head, left or right, closer or further. Or use separate sliders to adjust altitude, azimuth and distance from the listener. dearVR provides 46 bright virtual acoustic environments, differing in realistic 3D placement and depth, in which you can place the sound of an object and move it in real time. Among the many options are concert halls, car interiors, rooms of different sizes, a church, a cellar, a staircase, a bathroom, a cabin, a warehouse, an arena, a street and a live stage. Each environment instantly and independently can be invoked for each instance of the plugin, allowing you to place the sound of each object in a different space.
You can change the shape, size and texture of the virtual space you choose with the help of controls that adjust its size, damping and balance of early reflections and reverberation diffusion. In Realtime Auralization mode, rotate the six knobs to suitably adjust the distance from the listener to the four walls, ceiling and floor in your virtual space; because you move your sound around, the delay time and direction of arrival of early reflections bouncing off virtual boundaries change – as in real conditions. The Occlusion control allows you to adjust the sound of an object so that it matches the blocking of another virtual object relative to the listener. And if the track sound does not move in perfect synchronization with the corresponding visual element, you can adjust its animation curve using separate zoom controls for the ranges of the azimuth and distance parameters to make the presentation and sound flawlessly coincident.
DearVR pro displays high-quality 3D sound in seven formats (including audio for 360-degree videos on YouTube and Facebook) that meet all the professional requirements for any VR or AR production. Choose a 2-channel binaural format for completely exciting playback using conventional headphones. Or choose a 4-channel, 9-channel or 16-channel Ambisonics output in AmbiX or Furse Malham (FuMA) format. The 46 main virtual acoustic environments of the plug-in can also be used as conventional reverbs in 2D stereo mixes, doubling their efficiency in the production of music.
No ancillary software or external routing is required-all processors are contained in a single plugin
Position and move an object’s sound in a virtual environment using a graphical XYZ pad or separate sliders for adjusting the sound’s azimuth, elevation and distance to the listener
Includes 46 vivid virtual acoustic environments to choose from, each independently recallable per plugin instance
Controls for virtual environments adjust their size; damping; balance of early reflections and diffuse reverb; and distance of walls, ceiling and floor to listener
Powerful Realtime Auralization mode continually changes the delay times and directions of arrival
Occlusion control realistically adjusts the sound of an object being blocked by another virtual object in line of sight to the listener
Separate controls scale parameter ranges for azimuth and distance to maintain perfect sync between audio and corresponding virtual objects in motion
Outputs audio in eight different formats: 2-channel binaural (for 3D playback using standard headphones); 4-channel first order, 9-channel second order and 16-channel third order Ambisonx output in either AmbiX or Furse Malham (FuMA) format; and 2D stereo